![]() ![]() The Destruction 1.0 mechanic introduced selective destruction, where only certain weapons or objects could cause damage - for instance, a Cobra 4WD couldn't run over a tree, whereas a Black Eagle battle tank could. With it, segments of buildings could be obliterated, parts of vehicle body-work could be chipped away, trees could be felled, and the ground could be reshaped by explosions. In Battlefield 1942 and Battlefield 2, certain obstacles and objects such as bridges can be destroyed by explosions.ĭestruction 1.0 Battlefield: Bad Company Ī demonstration of destruction in Battlefield: Bad Company.ĭestruction 1.0 debuted with Battlefield: Bad Company utilizing Frostbite 1.0. Crashing into buildings can also result in damage to the vehicle.Īn example of destruction in Battlefield 2.īefore the Frostbite engine was developed for Battlefield: Bad Company, Battlefield games used the Refractor engine, where destruction was far more limited. Large vehicles like tanks can run over entire walls and crash into weak structures. Outside of structures and objects, terrain deformation may also appear, with craters appearing in sand and mud from explosions.ĭestruction is not limited to gunfire and explosives. Bullets and knife slashes can break simple wood objects, smaller explosions (such as those from hand grenades) can break concrete objects, while large explosions can bring down entire walls and buildings. The battlefield is increasingly littered with scattered debris and ruins.ĭifferent types of weapons can result in different levels of destruction. Throughout the series, destruction becomes more elaborate, being another hazard for unwary players. Destruction can expose infantry hiding within buildings, permit access through barriers, or prevent travel through an area. 6.2.1 Main Levolution Events of Battlefield Hardlineĭestruction is a feature which allows many types of objects to be destroyed, beyond vehicles and explosive barrels. ![]() ![]() 6.1.1 Main Levolution Events of Battlefield 4. ![]()
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